Launchpad is a dedicated controller for Ableton Live, co-developed by Novation and Ableton. Perfect for DJing, performing live or working in the studio, Launchpad features a multi-color, 64-button grid, control modes for the Session View and Live’s mixer, two fully-programmable User Modes and dedicated scene-launch/function buttons. Despite the big grid, Launchpad is neat, compact and portable: 239 x 239 mm with a slim 24 mm profile and weighing only 717 g.
Photobooth is the worlds first fully portable, high resolution, digital, architecturally designed part inflatable photobooth. Developed by two commercial photographers from Melbourne, the concept was stumbled upon when we turned a tiny room into a digital photobooth for a studio launch party.
Innovative in all aspects the Sportpong has the playing area projected on the ground, wherein with rackets attached to the foot the players are accepted to play a kinda soccer, based on the idea to get the ball into the opponent’s goal. Also a multi-player entertainment game, Sportpong asks teams to have a slight geometric understanding with quick and agile reactions, to fight for points and to the gain more understanding of perfect team play.
Virtual Gravity is a project of the student Silke Hilsing. It is about an interface between the numerical and analogical world: a kind of comparison of the popularity of the terms. An installation processes the digital data and data thanks to a physical weight.
The interactive installation mæve (MACE-Everyville) provides visual and tangible access to the social and intellectual networks behind architectural projects. By the Interface Design team of the University of Applied Sciences Potsdam.
“The installation consists of an interactive surface and a large projection area. While users are interacting with the contents of the installation on the interactive surface, the network and the media files are displayed on the large projection. The ten winning projects from the Everyville student competition are represented as physical cards. If a card is placed on the interactive surface, a contextual space is opened around the project. Within this space, media files, related projects and keywords are visualized. When a second card is placed on the surface, the space turns into a network displaying similarities between the projects. In addition to the Everyville cards, the installation also contains inspirational projects from the MACE repositories. These projects are also represented by project cards and enable the visitors to connect the Everyville projects to MACE contents. Furthermore, as the interaction with the cards is not limited to the one person, entire groups and teams can explore the content together. ”
AudioCubes are a modular live performance instrument that let you shape sound, create music and perform live through hands-on interaction with wireless intelligent objects.
AudioCubes offer new ways to interact with your existing audio software, beyond what is possible with classic knob boxes and trigger pads. They can be used for simple filter sweeps as well as infinitely complex setups in which the musical information they generate will depend on how the objects interact with each other and with their user.
The cubes interface seamlessly with your existing audio software through MIDI and require minimal setup. They work with your existing VST Plug-ins. Templates and sounds are included to get you started quickly. Multiple users’ AudioCubes talk to each other wirelessly without complicated setup. High-speed, high-resolution, better-than-MIDI sensor technology makes sure even the most subtle performance gestures are captured.
AudioCubes are available in a set of 1, 2, 4, 8. The more cubes in a set, the more you can save on your cubes and software. One cube setups are great for quick hands-on manipulations of effects, while 2 and 4 cube setups are great for Live performance and more complex sound and music creation. The 8 cube set gives you the ultimate hands-on setup to control various aspects of your music and performance simultaneously.
Sketch-3D is a system that enable uses to draw in three dimensions using three dials and two-color eyeglasses.
“Sketch-3D is an interactive, integrated software/hardware system that enables users to create their own anaglyphic 3D drawings. By using a ubiquitous interface metaphor (the “Etch-A-Sketch “), Sketch-3D allows anyone to participate in generating stereoscopic imagery in a way that is simple and engaging. In addition to the personal experience, Sketch-3D can be scaled to work with any output device from large scale projection to plasma displays to an integrated LCD. This versatility allows for Sketch-3D to be tailored to fit a wide array of installation environments.”
It uses two applications over a Pico-ITX x86 SBC, a Windows Embedded Standard device. The application essentially uses two software 3D “cameras ” that simulate the human eyes. These two cameras then output graphics using an anaglyphic (Red / Cyan) multiply effect thus creating the illusion of the drawing being truly three dimensional.
“Body Paint” by Mehmet Akten is an interactive installation and performance allowing users to paint on a virtual canvas with their body, interpreting gestures and dance into evolving compositions.
Custom software analyzes live feed from infra-red cameras in real-time, and converts shape and motion into colors, drips and brush-strokes. The software was written in C++ using the open-source toolkit openFrameworks and computer vision library openCV.
The installation is designed to work with any number of people and is scalable to cover small or large areas. The interaction is very simple — movement creates paint. Hidden in the simplicity, are many layers of subtle details. Different aspects of the motion — size, speed, acceleration, curvature, distance all have an effect on the outcome — strokes, splashes, drips, spirals — and is left up to the users to play and discover.
While the installation is suitable for a single user, when multiple users are present a new dynamic emerges between people. A user-to-user interaction is born when the audience start playing with each other through the installation, throwing virtual paint at each other, trying to splash their friends, working collaboratively to create shared artwork, or mischievously trying to vandalize others’ work.
From Sensacell, sometime last year, we saw an interactive floor system, which was made with an objective to detect and respond to footsteps. Taking interactive technology to new bounds of colorful interaction and adding further to its line of Modular Sensor Surface Technology, Sensacell has introduced a new “touchless” full color RGB LED lighting surface.
The array of colors and LED lighting with mesmerizing touchless sensing capabilities, are built with tile-like capacitive sensors, which form a perfect surface for architects and designers to play with. Courtesy of the capacitive sensors embedded into each module, the surface can detect objects in proximity of about 6 inches from it, without the need of any physical contact.
Designed by Taro Suzuki, a Japanese media artist - this A.i.R. Project by the more famous Bandai (Japanese toy maker), is a well churned out blend of art and lighting to fit into the gadgets genre. Taking a leap out of the more discreet image of a toy maker it has adorned for decades, this overpriced gadgetry, which uses square shaped holes emitting blue light in various patterns, throws Bandai into a new league of more resolute names in technology. The LED-lit blocks in the A.i.R Project has mini fans embedded, which with the use of internal sensors on touch, help the air gush out of the squares to push up the cloth. Weighing about 1.7kg, measuring a 260×260×85mm and priced at $530 the device is a perfect interactive unit to enhance your space.